StudioSceneInitalCamera
Provides methods for returning to camera position when scene was initially loaded in studio.
Supported Games
Game | Studio | Download | |
---|---|---|---|
Koikatu/Koikatsu Party | ❌ | ✔️ | KK_StudioSceneInitalCamera |
AI-Shoujo/AI-Syoujyo | ❌ | ✔️ | AI_StudioSceneInitalCamera |
Honey Select 2 | ❌ | ✔️ | HS2_StudioSceneInitalCamera |
Features
- Allows you to select/activate the initial camera displayed when scene loaded.
- Will store the initial camera an unused camera slot, if there are at least two available
- Adds a camera object to the scene that can be selected to activate the initial camera when there is not a free slot available (disabled by default).
- Keeps a history so when you save a scene again you can navigate to the previous initial camera state (in case you forgot to reactive it before saving).
- Prevents Autosave from updating the inital camera on save, so your autosave files will preserve the initial camera.
Configuration
Settings
Config
Activate Initial Camera
Key that changes to the initial camera (behaves like 1-9,0) (defaults to `
)
Restore Previous Initial Camera
Attempt to restore previous saved camera state (defaults to Ctrl+`
).
Restore Next Initial Camera
Attempt to restore more recent saved camera state (defaults to Alt+`
).
Save Camera
Save Initial Camera
Will attempt to save the initial camera to an unused scene camera button after scene is loaded
Preserve Camera During Autosave
Will attempt to preserve the initial camera when Autosave plugin saves scene.
Create Studio Camera Object
If [Save Initial Camera] is enabled, but the plugin is unable to find an unused camera slot, a special studio camera object will be a added to the scene. When activated it will jump to the initial camera instead (disabled by default).
Technical Info
Dependencies
- GeBoCommon
- Illusion Modding API v1.20.3+
- BepInEx v5.4.8+